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Video Games PowerPoint Presentation

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Slide 1 - Video Games Reinventing the Traditional Education System By: April Bandell, Meghan Bloomer and Kathryn Grimm
Slide 2 - Abstract So, what’s this all about? Teachers are turning to video games to help teach in the classrooms. Whether it’s for history, gym, health or science, video games are extremely effective tools in classrooms.
Slide 3 - Why Video Games Games are personalized, interactive, engaging and challenging Games are educational because they allow students to gain hands-on experience while having fun Video games can move the education system beyond traditional academic disciplines
Slide 4 - Do you remember playing… Carmen Sandiego! Carmen Sandiego Math Detective allows students to use math skills to help Carmen accomplish certain goals Where in the World is Carmen Sandiego is a long time loved educational video game that teaches geography, agricultural knowledge and history Why are games like these so effective? *Students learn without actually thinking they are learning*
Slide 5 - Video Games Save Money?! This fact is surprise but true. Think about your seventh grade frog dissection The costs and time consumption of tradition frog dissections outweigh its benefits There is a better way: BioLab Frog
Slide 6 - Gym Class Hero Video games are saving gym classes all around the nation Dance Dance Revolution is getting thousands more children involved in physical activity than before with tradition physical education By the end of the decade, DDR will be in about 1500 schools around the nation DDR appeals to a wider range of students
Slide 7 - The Moral of the Story Video games are extremely effective in classrooms and are being used more and more every year. The main priority of schools is to teach and if a video game can help, why not spread the joy.
Slide 8 - Bibliography Bruin, Klass (1980). Simulation/gaming in education; some thoughts on schools, play and reality. In Betty Hollinshead and Mantz Yorke (Eds.), Perspectives on academic gaming and simulation 6 (pp. 131-137). London: Kogan Page Limited. Dawson, Kara & Kovalchick, Ann (Eds.) (2004). Simulation and gaming. In Education and technology. (Vol. 2, pp. 515-521). Santa Barbara, CA: ABC-CLIO, Inc. Dowsey, Mike (1974). Computer simulation of laboratory experiements. In Jacquetta Meyarry (Ed.), Aspects of simulation and gaming (58-62). London: Kogan Page Limited. Fishman, Eli. "E-OneRoom Schoolhouse: Adapting to the “New Kids”." Online Submission (2007): 1-13. ERIC. EBSCO. 25 Nov. 2007. Gee, James P., Richard Halverson, Shaffer W. David, and Kurt R. Squire. "Video Games and the Future of Learning. WCER Working Paper No. 2005-4." Wisconsin Center for Education Research. (2005): 1-13. ERIC. EBSCO. 25 Nov. 2007. Kraft, Eva (1972). Educational games for the primary school. In Jacquetta Meyarry (Ed.), Aspects of simulation and gaming (pp. 63-65). London: Kogan Page Limited. Only the Best (1998-1990). BioLab frog. In association for supervision and curriculum development (Ed.), The annual guide to the highest-rated educational software and multimedia (85). Alexandria, VA: Association for educational software and curriculum development. Only the Best (1999-2000). Carmen sandiego math detective. In association for supervision and curriculum development (Ed.), The annual guideto the highest- rated educational software and multimedia (86). Alexandria, VA: Association for supervision and curriculum development. Playing to learn. (n.d.). Retrieved October 9, 2007, from www.Playingtoleanr.org/activities.html. Schiesel, S. (2007, April 30). P.E Classes Turn to Video Game That Works Legs, Not Thumbs. The New York Times, pp. A.1. Retrieved October 9, 2007, from http://proquest.umi.com/pqdweb?did=1262417431&sid=1&Fmt=3&clientld=41150&RQT=309&VName=PQD. Shreve, Jenn. “Let the Games Begin. Video Games, Once Confiscated in Class, Are Now a Key Teaching Tool, If They’re Done Right.” George Lucas Educational Foundation. (2005) 1-4. ERIC. EBSCO. 25 Nov. 2007. Welcome to Connect. (n.d.). Retrieved October 9, 2007, from http://connect.educause.edu/. Welcome to the video games learning tools spaces. (n.d.). Retrieved October 9, 2007, from http://videogamesaslearningtools.wikispaces.com/.