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slide 1 Vitaly Shmatikov CS 345 Imperative Programming slide 2 Reading Assignment Mitchell, Chapter 5.1-2
C Reference Manual, Chapter 8 slide 3 Imperative Programming Oldest and most popular paradigm
Fortran, Algol, C, Java …
Mirrors computer architecture
In a von Neumann machine, memory holds instructions and data
Key operation: assignment
Side effect: updating state (i.e., memory) of the machine
Control-flow statements
Conditional and unconditional (GO TO) branches, loops slide 4 Elements of Imperative Programs Data type definitions
Variable declarations (usually typed)
Expressions and assignment statements
Control flow statements (usually structured)
Lexical scopes and blocks
Goal: provide locality of reference
Declarations and definitions of procedures and functions (i.e., parameterized blocks) slide 5 Variable Declarations Typed variable declarations restrict the values that a variable may assume during program execution
Built-in types (int, char …) or user-defined
Initialization: Java integers to 0. What about C?
Variable size
How much space needed to hold values of this variable?
C on a 32-bit machine: sizeof(char) = 1 byte, sizeof(short) = 2 bytes, sizeof(int) = 4 bytes, sizeof(char*) = 4 bytes (why?)
What about this user-defined datatype: slide 6 Variables: Locations and Values When a variable is declared, it is bound to some memory location and becomes its identifier
Location could be in global, heap, or stack storage
l-value: memory location (address)
r-value: value stored at the memory location identified by l-value
Assignment: A (target) = B (expression)
Destructive update: overwrites the memory location identified by A with a value of expression B
What if a variable appears on both sides of assignment? slide 7 Copy vs. Reference Semantics Copy semantics: expression is evaluated to a value, which is copied to the target
Used by imperative languages
Reference semantics: expression is evaluated to an object, whose pointer is copied to the target
Used by object-oriented languages slide 8 Variables and Assignment On the RHS of an assignment, use the variable’s r-value; on the LHS, use its l-value
Example: x = x+1
Meaning: “get r-value of x, add 1, store the result into the l-value of x”
An expression that does not have an l-value cannot appear on the LHS of an assignment
What expressions don’t have l-values?
Examples: 1=x+1, ++x++ (why?)
What about a[1] = x+1, where a is an array? Why? slide 9 l-Values and r-Values (1) Any expression or assignment statement in an imperative language can be understood in terms of l-values and r-values of variables involved
In C, also helps with complex pointer dereferencing and pointer arithmetic
Literal constants
Have r-values, but not l-values
Variables
Have both r-values and l-values
Example: x=x*y means “compute rval(x)*rval(y) and store it in lval(x)” slide 10 l-Values and r-Values (2) Pointer variables
Their r-values are l-values of another variable
Intuition: the value of a pointer is an address
Overriding r-value and l-value computation in C
&x always returns l-value of x
*p always return r-value of p
If p is a pointer, this is an l-value of another variable What are the values of
p and x at this point? slide 11 l-Values and r-Values (3) Declared functions and procedures
Have l-values, but no r-values slide 12 Turing-Complete Mini-Language Integer variables, values, operations
Assignment
If
Go To slide 13 Structured Control Flow Control flow in imperative languages is most often designed to be sequential
Instructions executed in order they are written
Some also support concurrent execution (Java)
Program is structured if control flow is evident from syntactic (static) structure of program text
Big idea: programmers can reason about dynamic execution of a program by just analyzing program text
Eliminate complexity by creating language constructs for common control-flow “patterns”
Iteration, selection, procedures/functions slide 14 Fortran Control Structure 10 IF (X .GT. 0.000001) GO TO 20
11 X = -X
IF (X .LT. 0.000001) GO TO 50
20 IF (X*Y .LT. 0.00001) GO TO 30
X = X-Y-Y
30 X = X+Y
...
50 CONTINUE
X = A
Y = B-A
GO TO 11
… Similar structure may occur in assembly code slide 15 Historical Debate Dijkstra, “GO TO Statement Considered Harmful”
Letter to Editor, Comm. ACM, March 1968
Linked from the course website
Knuth, “Structured Prog. with Go To Statements”
You can use goto, but do so in structured way …
Continued discussion
Welch, “GOTO (Considered Harmful)n, n is Odd”
General questions
Do syntactic rules force good programming style?
Can they help? slide 16 Modern Style Standard constructs that structure jumps
if … then … else … end
while … do … end
for … { … }
case …
Group code in logical blocks
Avoid explicit jumps (except function return)
Cannot jump into the middle of a block or function body slide 17 Iteration Definite
Indefinite
Termination depends on a dynamically computed value How do we know statically (i.e., before we run the program) that the loop will terminate, i.e., that n will eventually become less than or equal to 0? slide 18 Iteration Constructs in C while (condition) stmt;
while (condition) { stmt; stmt; …; }
do stmt while (condition);
do { stmt; stmt; …; } while (condition);
for (; ; ) stmt;
Restricted form of “while” loop – same as
; while () { stmt; }
for (; ; ) { stmt; stmt; …; } slide 19 “Breaking Out” Of A Loop in C slide 20 Forced Loop Re-Entry in C slide 21 Block-Structured Languages Nested blocks with local variables
{ int x = 2;
{ int y = 3;
x = y+2;
}
}
Storage management
Enter block: allocate space for variables
Exit block: some or all space may be deallocated slide 22 Blocks in Common Languages Examples
C, JavaScript * { … }
Algol begin … end
ML let … in … end
Two forms of blocks
Inline blocks
Blocks associated with functions or procedures
We’ll talk about these later
* JavaScript functions provides blocks slide 23 Simplified Machine Model Registers Environment pointer Program counter Data Code Heap Stack slide 24 Memory Management Registers, Code segment, Program counter
Ignore registers (for our purposes) and details of instruction set
Data segment
Stack contains data related to block entry/exit
Heap contains data of varying lifetime
Environment pointer points to current stack position
Block entry: add new activation record to stack
Block exit: remove most recent activation record slide 25 Scope and Lifetime Scope
Region of program text where declaration is visible
Lifetime
Period of time when location is allocated to program Inner declaration of x hides outer one
(“hole in scope”)
Lifetime of outer x includes time when inner block is executed
Lifetime scope { int x = … ;
{ int y = … ;
{ int x = … ;
….
};
};
}; slide 26 Inline Blocks Activation record
Data structure stored on run-time stack
Contains space for local variables May need space for variables and intermediate results like (x+y), (x-y) slide 27 Activation Record For Inline Block Control link
Pointer to previous record on stack
Push record on stack
Set new control link to point to old env ptr
Set env ptr to new record
Pop record off stack
Follow control link of current record to reset environment pointer Control link Local variables Intermediate results Control link Local variables Intermediate results Environment pointer In practice, can be optimized away
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